Plan B: Terraform tech tree: High-Tech Parts Route - Progression

Plan B: Terraform tech tree

Plan B: Terraform tech tree guide covering the Level 7 High-tech Parts unlock, factory recipe, production planning, and city growth requirements.

2026-09-25
Plan B: Terraform Wiki Team
Quick Guide
  • Plan B: Terraform tech tree planning begins with the Level 7 High-tech Parts unlock.
  • Recipe requirement: One Factory converts 2 Aluminum Bars and 1 Polymer Bar into 1 High-tech Parts.
  • Annual output: One Factory can produce 30 High-tech Parts while consuming 60 Aluminum Bars and 30 Polymer Bars.
  • Growth gate: Cities above 999 population require a dependable High-tech Parts supply.
  • Best priority: Secure aluminum, polymer production, factory capacity, and transport before expanding large cities.

Plan B: Terraform Tech Tree Overview

Plan B: Terraform tech tree progression is closely tied to production chains rather than isolated research choices. The clearest confirmed milestone for advanced manufacturing is Level 7, when High-tech Parts become available. From that point, your colony must connect raw materials, intermediate products, factories, and city demand into one stable industrial network.

High-tech Parts are produced in a Factory using 2 Aluminum Bars and 1 Polymer Bar per unit. This makes the item a planning checkpoint: reaching the unlock is only the beginning. You also need enough aluminum, polymer, factory capacity, storage, and transport coverage to keep the chain operating.

Tech Tree Planning Tip

Treat each unlock as an infrastructure test. Before expanding population, verify that the resources and transport routes supporting the next production tier can operate without long interruptions.

Unlock Level

Level 7 is the confirmed availability point for High-tech Parts.

Input Chain

Aluminum Bars and Polymer Bars feed the Factory recipe.

Production Site

A Factory converts the inputs into High-tech Parts.

City Demand

Cities above 999 population require High-tech Parts to grow.

Tech Tree ElementConfirmed DetailPlanning Meaning
UnlockLevel 7Prepare the industrial chain before reaching this milestone
BuildingFactoryReserve space and transport access for production
Inputs2 Aluminum Bars, 1 Polymer BarMaintain both inputs instead of focusing on one
Output1 High-tech PartsProduction depends on a balanced recipe
Population gateAbove 999 populationScale supply before pursuing larger cities

The official High-tech Parts page on the Plan B: Terraform Wiki is the best reference for the confirmed recipe and production figures. Use it alongside your current colony layout when checking whether the next technology milestone is practical.

High-Tech Parts Recipe and Factory Math

The High-tech Parts chain has a simple recipe but a demanding operating rhythm. One Factory consumes 2 Aluminum Bars and 1 Polymer Bar to create 1 High-tech Parts. At the listed annual rate, one Factory produces 30 High-tech Parts per year, requiring 60 Aluminum Bars and 30 Polymer Bars per year.

This ratio matters because a shortage in either input can interrupt the entire output. A surplus of Polymer Bars cannot compensate for missing Aluminum Bars, and the reverse is also true. Plan the chain around the slower or less reliable input.

Avoid One-Sided Supply

Do not measure readiness by checking only one material. High-tech Parts production requires both Aluminum Bars and Polymer Bars, so the weaker input determines the real production limit.

Factory MetricValuePractical Use
High-tech Parts output30 per yearBaseline output for one Factory
Aluminum Bar use60 per yearPlan two Aluminum Bars for each finished part
Polymer Bar use30 per yearPlan one Polymer Bar for each finished part
Finished item ratio1 part per recipeUse recipe demand when estimating storage
Production buildingFactoryPlace near reliable logistics coverage

A useful way to read the figures is to convert them into yearly demand:

  • One Factory: 60 Aluminum Bars and 30 Polymer Bars per year.
  • Two Factories: 120 Aluminum Bars and 60 Polymer Bars per year.
  • Three Factories: 180 Aluminum Bars and 90 Polymer Bars per year.

These totals describe factory consumption, not the full extraction and processing burden. Your colony must also account for the materials required to make the input bars. Keep buffer storage between stages so a short delivery delay does not immediately stop the final factory.

Factory CountAluminum Bars per YearPolymer Bars per YearHigh-tech Parts per Year
1603030
21206060
31809090
4240120120

The most reliable early setup is usually a single monitored Factory rather than several factories with unstable inputs. Add capacity only after the first chain has consistent deliveries and the colony can support the increased demand.

Building the Production Chain

High-tech Parts sit inside a wider industrial economy. The available resource categories include natural resources, construction materials, tech materials, organic goods, and greenhouse gases. For this chain, focus on the Tech Materials category and the buildings that transform inputs into usable products.

The documented production flow is:

Aluminum Ore and Polymer-related inputs → Aluminum Bars and Polymer Bars → Factory → High-tech Parts → City growth support

The exact number of extraction or processing buildings needed depends on your wider colony and the condition of your supply network. Instead of copying a fixed layout, build the chain in stages and watch where inventory falls.

Layout Principle

The shortest route is not always the best route. Prioritize dependable access, clear transport connections, and enough room to expand the production chain when city demand rises.

1

Confirm the Level 7 Milestone

Before reaching Level 7, review your available aluminum and polymer production. The goal is to unlock High-tech Parts without having to redesign the entire industrial district immediately afterward.

2

Secure Aluminum Bar Supply

Check the aluminum resource path and make sure Aluminum Bars can reach the Factory. A finished-material shortage may originate several steps earlier in extraction or transformation.

3

Secure Polymer Bar Supply

Add or improve Polymer Bar production before increasing final assembly. The Factory needs one Polymer Bar for every High-tech Parts recipe cycle.

4

Place and Connect the Factory

Build the Factory where roads, depots, or other transport infrastructure can serve both input deliveries and finished-goods distribution.

5

Scale for City Growth

When a city approaches the 999-population threshold, confirm that High-tech Parts can reach the city consistently before committing to further growth.

Chain StageMain CheckFailure Signal
Resource extractionRaw materials are availableInput processors frequently idle
Bar productionAluminum and polymer bars are stockedFactory receives only one input
Factory assemblyBoth inputs reach the buildingHigh-tech Parts output pauses
DistributionFinished goods reach the cityPopulation growth stops above the threshold
ExpansionCapacity matches demandNew growth consumes the reserve

Transport options in the wider construction list include Depot, upgraded depot variants, roads, trucks, rail, trains, container ships, and their related stops. Use the method that matches your colony’s distance and throughput needs. Keep production and distribution routes readable so future upgrades do not require dismantling essential links.

Population Growth and Expansion Priorities

High-tech Parts become strategically important when cities exceed 999 population. This requirement changes the item from a general industrial good into a direct growth constraint. A city may have available land and other supplies, yet still fail to grow if High-tech Parts are not delivered.

The safest expansion pattern is to establish production first, then expand the city. This reverses the common mistake of pushing population beyond the threshold and attempting to build the supply chain after demand has already appeared.

Expansion Rule

Build the supply chain before the population spike. A stable reserve of High-tech Parts gives your city room to grow while you troubleshoot transport or input problems.

Small City

Use this phase to establish basic extraction, processing, storage, and transport habits.

Approaching 999

Build and test the High-tech Parts chain before the city reaches the growth gate.

Above 999

Monitor delivery reliability because continued growth depends on High-tech Parts supply.

Population PhaseRecommended ActionReason
Below 999Prepare production and logisticsCreates capacity before demand becomes critical
Near 999Stock inputs and finished goodsReduces the risk of a stalled growth transition
Above 999Maintain regular High-tech Parts deliveryThe city requires the item to grow
Multiple large citiesExpand factories carefullyEach additional city increases pressure on shared output

Use separate storage or clearly marked logistics routes when possible. This makes it easier to identify whether a problem comes from production, transport, or city distribution. If the Factory is working but the city is not receiving High-tech Parts, inspect the route between the finished-goods output and the destination rather than immediately adding another Factory.

A practical expansion review should answer four questions:

  • Is Aluminum Bar production keeping pace with Factory demand?
  • Is Polymer Bar production keeping pace with Factory demand?
  • Can transport move inputs and finished goods without persistent delays?
  • Does the colony have enough factory capacity for the next city-growth target?

Troubleshooting and Progress Checklist

A tech tree route is only useful when it remains stable during expansion. High-tech Parts problems usually appear as an imbalance: one input accumulates while the other disappears, factories wait for deliveries, or cities stop growing despite apparent production.

Use the following diagnostic order:

  1. Check whether the Factory is unlocked and active.
  2. Check Aluminum Bar inventory.
  3. Check Polymer Bar inventory.
  4. Check transport connections to the Factory.
  5. Check whether finished High-tech Parts can reach the city.
  6. Add capacity only after locating the limiting stage.
Troubleshooting Tip

Follow the chain backward from the city: city demand, finished goods, Factory output, input bars, then raw resources. This prevents adding buildings in the wrong production stage.

High-Tech Parts Readiness:

  • Reach or prepare for the Level 7 unlock
  • Maintain Aluminum Bar production for Factory demand
  • Maintain Polymer Bar production for Factory demand
  • Connect the Factory to dependable transport routes
  • Confirm delivery before growing cities above 999 population
SymptomLikely AreaRecommended Response
Factory has no Aluminum BarsAluminum chain or transportInspect bar production and delivery route
Factory has no Polymer BarsPolymer chain or transportCheck polymer output and logistics access
Factory output is lowInput imbalance or interruptionCompare both input inventories
City does not grow above 999High-tech Parts deliveryTrace the finished-goods route
Several factories idleShared supply shortageImprove inputs before adding more final capacity

Do not automatically solve every problem by building another Factory. If the input chain is already constrained, additional final assembly buildings can increase shortages without improving finished output. First identify whether the limiting point is resource extraction, bar production, transport, or city distribution.

FAQ: Plan B: Terraform Tech Tree Progression

Q: When do High-tech Parts become available in the Plan B: Terraform tech tree?

High-tech Parts become available upon reaching Level 7. Prepare aluminum, polymer, factory space, and transport before that milestone so the unlock can be used quickly.

Q: What does one Factory need to produce High-tech Parts?

The documented recipe uses 2 Aluminum Bars and 1 Polymer Bar for 1 High-tech Parts. One Factory can produce 30 High-tech Parts per year while consuming 60 Aluminum Bars and 30 Polymer Bars per year.

Q: When do cities require High-tech Parts?

Cities above 999 population require a supply of High-tech Parts to grow. Plan the production and delivery chain before pushing a city beyond that threshold.

Q: Should I build multiple Factories immediately after Level 7?

Not necessarily. Start with a stable Factory and expand only when Aluminum Bars, Polymer Bars, transport, and city demand justify additional capacity.

Final Reminder

Avoid planning from the Level 7 unlock alone. The effective progression route includes both the technology milestone and the logistics network needed to turn that unlock into reliable city growth.

The most dependable approach is to treat High-tech Parts as a connected progression objective. Reach Level 7, balance the two required input materials, operate the Factory at a sustainable rate, and verify distribution before expanding population. This keeps the technology path aligned with the colony’s actual industrial capacity.