- Plan B: Terraform walkthrough: Build production around high ground and accessible early resources.
- Early priority: Start with iron, steel, extractors, factories, and assembly plants.
- City growth: Use separate supply centers for concrete, oxygen, food, and other inputs.
- Logistics upgrade: Replace congested truck routes with trains after unlocking advanced infrastructure.
- Long-term planning: Reserve space for upgraded depots, train loops, waste handling, and expansion.
Plan B: Terraform Walkthrough: Map and Base Planning
This Plan B: Terraform walkthrough begins with a decision that affects every later production chain: where to place your first industrial area. Zoom out immediately and use the altitude overlay to identify low terrain. Light, low-lying regions are likely to become oceans as terraforming progresses, while higher ground is generally safer for factories and roads.
Avoid placing essential buildings directly in mountains or along heavy water-flow lines. A small amount of nearby blue marking is not necessarily dangerous, but thick lines and low terrain deserve caution. Your first industrial site should be close enough to a city for convenient expansion while still offering access to iron, aluminum, and silver.
Video Highlights:
- Identify high ground before placing factories.
- Build the first iron-to-steel production chain.
- Connect early cities with supply centers, roads, and trucks.
- Prepare for upgraded depots and later train logistics.
| Resource | Early use | Preferred planning |
|---|---|---|
| Iron | Steel and extractors | Secure a nearby node first |
| Aluminum | Aluminum bars and advanced parts | Reserve room for a dedicated line |
| Silver | Concrete production | Place production away from future city congestion |
| Carbon | Polymer and high-tech parts | Use atmospheric extraction later |
| Water | Food and biological systems | Avoid placing pumps where future flooding may interfere |
A clean layout is more valuable than a compact one. Leave gaps between production sectors so you can add depots, train stations, and additional factories without demolishing your core network. The Steam Plan B: Terraform Basic Tips guide also emphasizes future-proofing space for upgraded depots and scalable factory patterns.
High Ground
Keep core factories above likely ocean zones and away from major water-flow paths.
Resource Access
Prioritize iron, aluminum, and silver before expanding toward less urgent resource nodes.
Reserved Space
Leave room for Mark II depots, train stations, extra supply centers, and waste handling.
Do not chase perfect placement during the opening minutes. Choose a stable high-ground site, then leave enough room to repeat production patterns as demand rises.
Early Production Chains and Factory Scaling
The first objective is to create a self-sustaining industrial foundation. Start with iron extractors feeding a depot, then route iron into a factory that produces steel. A second depot should receive the steel before it reaches an assembly plant. This basic pattern teaches the central rule of the game: every production building needs a clear input, output, and transport connection.
A practical opening sequence is shown below.
Start Iron Extraction
Place iron extractors beside a depot assigned to iron ore. Use enough extractors to keep the first steel factory supplied rather than building a large disconnected mining field.
Convert Iron into Steel
Route iron to a factory, then send the steel bars to a separate output depot. Keeping inputs and outputs distinct makes later expansion easier.
Assemble Extractors and Depots
Use an assembly plant to produce more extractors, then repeat the chain for depots and factories. Double these basic lines before expanding into advanced materials.
Add Concrete Production
Move to a silver node and create concrete. Use a dedicated assembly line for roads and supply centers so construction materials do not compete with industrial inputs.
Create a Building Reserve
Maintain a separate area for factories, assembly plants, depots, and other expansion buildings. Pause or reduce production when your reserve becomes excessive.
| Production chain | Inputs | Output | Expansion advice |
|---|---|---|---|
| Iron line | Iron ore | Steel bars | Repeat before city demand rises |
| Extractor line | Steel bars, mechanical parts | Extractors | Keep a reserve for new resource nodes |
| Factory line | Steel bars, mechanical parts | Factories | Place in a dedicated construction sector |
| Road line | Concrete | Roads | Add parallel assembly plants for throughput |
| Supply line | Concrete, construction materials | Supply centers | Build separate centers for major city inputs |
The most reliable factory shape is a straight or gently diagonal line with depots alternating between production buildings. This makes scaling as simple as repeating the pattern. Avoid placing every output into one crowded depot, because a single bottleneck can stop several buildings at once.
When an output storage fills, the connected building may stop or become inefficient. Always give steel, aluminum, concrete, and recycled materials a clear destination.
City Growth, Supply Centers, and Early Logistics
City growth depends on delivering the resources currently requested by the settlement. Begin with concrete, then add oxygen and later food or upgraded materials as the city expands. Use a separate supply center for each major resource type whenever possible. This makes demand easier to read and allows you to increase one input without rebuilding the entire city network.
Roads should connect the industrial depot to a city-side depot or supply center. Trucks then need a route with a defined start and endpoint. If a route is facing the wrong direction, use the reverse control rather than rebuilding the entire road system.
| City need | Main production source | Recommended delivery |
|---|---|---|
| Concrete | Silver-based factory line | Dedicated concrete supply center |
| Oxygen | Atmospheric extractor | Separate oxygen node near the city |
| Reinforced concrete | Concrete and recycled steel | Upgrade the existing construction route |
| Food | Seeds, compost, water, farm output | Add food-specific storage and transport |
| Waste removal | City waste output | Dedicated waste depot and recycling route |
The city does not need to be treated as untouchable. Roads can pass through developed areas, and some buildings can be removed if they obstruct a stronger layout. A city can recover as long as its required resources continue arriving.
As demand increases, add trucks before the city begins starving for materials. Transport capacity should match production capacity. Producing thirty units while moving only a small fraction of that amount creates a hidden logistics bottleneck.
City Growth Checklist:
- Place a supply center beside the city
- Create separate input nodes for major resources
- Connect industrial depots with roads
- Add enough trucks to match production
- Provide a city-side depot for incoming materials
If a city is not expanding, inspect the entire route from factory output to city storage. The problem may be missing trucks, insufficient depot capacity, a reversed route, or a full output buffer.
Advanced Logistics: Depots, Trains, and Waste
Mark II depots improve range and transport capacity, making them one of the most useful mid-game upgrades. Plan early production space for them instead of rebuilding every old line. Once trains become available, redesign logistics around loops and dedicated stations rather than extending a large collection of truck routes.
Trains require a connected loop. They are especially effective when one facility handles a single product and has clear input and output stations. Multiple trains can use the same track, but a missing connection or incomplete loop can prevent the system from working as intended.
Truck Network
Best for early connections, remote starter resources, and short routes between small depots.
Train Network
Better for high-volume transport, large factories, and long-distance resource movement.
Dedicated Facilities
Keep one main production area per product so shortages and surpluses remain visible.
| Logistics stage | Best tool | Main concern |
|---|---|---|
| Opening | Trucks and basic depots | Limited capacity and short range |
| Mid-game | Mark II depots and expanded truck routes | Higher demand and storage throughput |
| Train unlock | Train stations and looped tracks | Complete loops and reserve station space |
| Large cities | Multiple depots and trains | Waste volume and resource congestion |
| Late game | Trains, ships, and specialized nodes | High throughput across long distances |
Waste becomes important as cities grow. Place waste disposal near the city, transport the waste to recycling centers, and make sure recycled steel and aluminum have somewhere to go. Recycling is not only a disposal mechanic; it is also a source of useful materials.
Steel waste can support extractor or reinforced concrete production. Aluminum is more difficult to consume directly, so polymer and high-tech parts provide a practical destination. If recycled materials are available, prioritize them through backup supply settings before using newly produced materials.
Separate city inputs whenever practical. Dedicated oxygen, food, construction, and waste nodes are easier to expand than one overloaded central junction.
Terraforming, Food, and Late-Game Expansion
Later progression shifts from industrial survival toward planetary transformation. Atmospheric extractors provide oxygen and carbon, while water pumps, compost, farms, and food processors support larger populations. Keep checking terrain overlays because groundwater and future flooding can affect roads, factories, and farms.
When the population reaches the stage where food becomes necessary, establish the supporting chain before placing a large farm network. Farms need suitable fertile land, field seeds, grain silos, and a route for harvested output. A single silo can connect multiple farms, but additional silos improve throughput and provide room for expansion.
Pine trees are better suited to cooler regions, while eucalyptus trees perform well around warmer equatorial areas. Start with several planting locations instead of trying to cover the entire planet manually. Their surrounding greenery can gradually expand across suitable terrain.
| Late-game system | Required preparation | Layout priority |
|---|---|---|
| Space elevator | Construction site and specialized city production | Reserve dedicated input and output storage |
| Food production | Seeds, compost, water, farms, grain silos | Build near fertile land with expansion room |
| Organic waste | Waste processing and nitrogen | Consume compost steadily to prevent backups |
| Forest growth | Pine and eucalyptus planting | Match tree type to regional climate |
| Large cities | More depots, trains, and waste capacity | Scale logistics before demand peaks |
Use a second city when specialization requires it. Some resource centers cannot coexist in the same city, so a secondary settlement can provide the necessary production capability without forcing a major rebuild of the first city.
Treat terraforming as a logistics project. Before expanding forests or farms, confirm that oxygen, water, seeds, compost, storage, and transport can support the new demand.
Late-Game Preparation:
- Reserve space for train stations and dedicated product facilities
- Maintain reliable oxygen and carbon production
- Prepare farms, grain silos, and field seed processing
- Create a stable organic waste and compost loop
- Add city capacity before population demand outgrows transport
A strong factory can still fail when transport, storage, or waste consumption is undersized. Inspect full depots and idle buildings before adding more production.
Q: What should I build first in Plan B: Terraform?
Start on high ground near iron, aluminum, and silver. Build iron extractors, steel production, assembly plants, roads, and supply centers before expanding into advanced materials.
Q: Should every city resource use a separate supply center?
Separate supply centers are recommended for major inputs such as concrete, oxygen, and food. They make demand easier to track and simplify later scaling.
Q: When should I switch from trucks to trains?
Use trucks during the opening and transition toward trains once they are unlocked and your routes carry high volumes. Trains need complete loops and dedicated station space.
Q: How do I prevent recycling from stopping?
Give recycled steel and aluminum clear destinations. Use steel for construction or extractors, and route aluminum toward polymer-supported high-tech parts when appropriate.